If I had to describe MGS V in one word, it would be impressive. Unlike most other Metal Gear games this one’s not too lengthy, has no unnecessary plots and long gameplays. This game focuses purely on Tactical gameplay! Ground Zeroes is the prologue to The Phantom Pain and though the crux of the game is similar to other Metal Gears, nut is probably the darkest of them all. The game can be finished in just about more than an hour, but if you want to enjoy this game to the fullest, you should approach this game differently and take around three hours to complete it, nice and easy! The five side missions are a piece of work. The playability of these side missions are ingenious!
For the first time in MG history, Snake’s mission is a non-linear one. The game takes place at the Omega base, a small, open-world camp with lots of industrial areas, camps surrounded by sea.
The enemy power has gone up by a notch in this one. All guards have perfect vision during the day time and can figure a moving shadow in a split second. Boss does have a few technological perks, but it depends on how you use them to get through the territory, unarmed. Frankly put, play the game slow and steady. Rather than go all-guns blazing, you’d rather play it in stealth mode. Shoot a person with a tranquilizer gun and then take him out. Or creep up behind the enemy and strangle him. Most of the game you’ll want to sneak through (Extra brownie points) but there are moments in the game where you’ll have to be noisy, which honestly is not very pleasing.
Overall, this game is very sophisticated and very mature.