Warcraft: Film Review – It’s not a game anymore

Verdict: Visually enticing but not immersive at all.

One of the world’s most popular games, Warcraft, is a franchise of video games created by Blizzard Entertainment. With five games so far (from 1994 to 2016), the 20-year franchise decided to venture into a film, directed by Duncan Jones and written by himself as well as Charles Leavitt and Chris Metzen. The film was first announced in 2006 as a partnership between Legendary Pictures and Blizzard, the game’s developer. Now, 10 years later, the film is finally out.

The film portrays the encounters between the humans and the orcs and takes place in a variety of locations established in the video game series. That is perhaps the best part of the film – the locations and setting. As has the movie, all games in the series have been set in and around the world of Azeroth, which comes with a high fantasy setting – with a fair share of elves, dwarves, gnomes, orcs, and trolls and animals. The Orcish Horde arrives in Azeroth via a dark portal, to begin some great wars, forming the lacklustre plot. Get ready for numerous characters, as is the case with most games. The main characters, played by Travis FimmelPaula Patton and Ben Foster among others put in a sufficient performance, but not enough to save the film.

The visual element is often breathtaking, owing to how well it combines the look and feel of the game with reality. The CGI is certainly on point, with great detailing not only on the fantasy characters but also the backgrounds. The fantasy creatures presented throughout the film blend amazingly with the human characters.

Most of the scene transitions are off. This ends up affecting the narration, which already had nothing to boast about with its mediocre plot. Just over two hours, the film doesn’t have any humour element. It is sad that the sublime efforts gone into post production were in vain due to its disappointing overall end result as a story.

Why You Should Watch This Movie:
Watch it only for the fantastic visual element – bringing out the fantasy of the game to life.
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