A Casual day in busy Mumbai. The King of Bollywood has been kidnapped you hear the news on radio on your way to your meeting at a coffee house. You over hear a conversation between two suspicious looking people on a table behind you. You and your colleagues jot down an address they happen to be mentioning as Bhai’s kholi! You are not sure if this has anything to do with ‘the kidnap’ but decide to check it out just in case before getting the police involved for nothing. When you reach there you realise that “Bhai” has left his room referred to as “kholi” so you break into his room to find proof if this has anything to do with the kidnap. As soon as you enter you see brightly coloured walls. Bhai’s Kholi is like a memorabilia dedicated to “Bollywood” with posters. You realise that it is Bhai who has kidnapped the Bollywood Star seeing his obsession with Bollywood! You try to call the police but they dismiss you stating that you are another prankster looking for publicity. Frustrated you decide to take matters in your hand. You start looking for clues to find evidence of the location where they are holding the ‘Bollywood Star’. You quickly realise that you have taken a huge risk because if caught Bhai could make you pay for nosing in his Kholi! You and your colleagues could be his next victims of crime. But it’s too late you cannot leave without helping because if you leave the Star’s life could be in danger. You and your colleagues are morally obliged and have decided to rescue the Star after-all. But time is slipping out from your hands as you have 60 minutes left to solve the clues, answer the riddles, find the route on the map to lead to the location of the Kidnapped! Leave no stone unturned and above all, don’t forget to watch the clock for time is of the essence! Do you have what it takes to escape!
You were watching a suspense thriller with your friends when suddenly your phone rings! The name flashing on the screen says ‘London Calling’. Surprised, you answered the call and all of a sudden there is a black out. The next thing you know you have reached an unknown place. You see a red Telephone Box next to an entrance to a station - but wait: it says ‘Tube station’. You see a cafe but no one to serve although tables are set. You try to read the menu & realise it’s a clue. You wonder if this is a clue for your return or simply the beginning of a journey into a mysterious world. As you solve the puzzles you realise that you have to figure out the time zone to find the key to your return back home. But to reach the time zone you need to figure your route to it! Have you figured out what is the easiest way to travel in London? Remember the clock is ticking and your journey is mysterious! There is no turning back now you have only 60 Minutes to solve all the puzzles, answer all the riddles and return back home. If you fail you will be stuck in a place where you have no right to be in & no money to live on. Solve the clues, answer riddles to return back to reality in an hour. Rely on your intuition, have confidence in your team & leave no stone unturned! Remember, your team is your strength. Keep an eye on everything. Let nothing go missed. Time is of the essence! Do you have what it takes to escape?
You have been relaxing in a bar celebrating Christmas and were befriended by a friendly traveller. You have had a few drinks with him at the bar. That is the last thing you remember that night. The next day you wake aboard the huge ship that has set sail on a risky journey to an unknown destination. You quickly realize that you have been fooled by the Captain and are now forced to work on the ship. You are scared that if you do not escape you will be a bonded labourer on the ship with little hope of pay or freedom. After weeks of sailing an impending storm drives the ship to seek refuge on a small unknown island. You hear a familiar sea song and suddenly feel a glimmer of hope to escape the Captain's clutches. The crew is starting to prepare the ship to set sail! Looking around the room, you make eye contact with a few of your shipmates, everyone quickly realizes, now is your only chance to escape! The ship will set sail again in an hour. Your Captain, is no fool and it will not be easy to escape. The risks are high. If caught, you could be thrown in to the sea or you could be hanged! The next 60 minutes will change your life forever. You and your shipmates, must solve the clues, answer the riddles, find the hidden map, and get off the ship. Don't forget to watch the clock for time is of the essence! Do you have what it takes to escape the clutches of Captain?
Ward NO. 13
13 years ago on Friday 13th, the patient, a young girl of just 17 had mysteriously dissapeared from Ward Number 13! Staff at the hospital talk of the patient being admitted unconscious having apparantly fallen from a third floor window at an hotel in Juhu. The girl was Diva Kumar, the only direct decsendant of Mukesh Kumar, the Billionaire Industrialist who himself had died just a year before in a mysterious Helecopter crash, minutes after leaving Mumbai Airport. Her dissapearance remains shrouded in mystery despite an extensive police enquiry which officially still has not been closed. Staff claim the room to be haunted, that Diva died a horrible death at the hands of her family thus allowing them to claim the inheritance which was rightfully hers and which she would have taken possession of on her 18th birthday just two days after her dissapearance. In the police investigation Staff reported hearing screams from the room but the door being locked from the inside, they were unable to get into the room and when they finally broke down the door finding the room deserted, the bed neatly made with a Doll lying on the bed, tears were running down the doll’s cheeks! Following the dissappearence, patients staying in that ward reported ice cold wind blowing through the room and feeling the touch of a hand on their skin, patients fled the room and refused to sleep there. There are stories that Diva returns to the ward at midnight every night and stays there for one hour, if she finds anyone else in the ward she gets very angry and could seriously harm the ‘intruder’. As a precaution, the ward has been kept locked and never assigned to any other patients for the last 13 years!! You and your team are hospital Doctors working for the Psychiatric Unit. You know of the myth surrounding Ward 13 and have decided to show the staff it is all just superstition, there is no ghost of Diva Kumar! You and yourteam agree to spend an hour in the room from midnight untill one a.m. on a Friday night exactly 13 years after the girl dissapeared. You give the staff strict instructions NOT to open the door no matter what they hear or what you ask them to do!! The door is locked behind you and at precisely one minute past midnight you realise what a big mistake it was to take on the Ghost of Diva Kumar. Were the staff right about things? Have you taken a huge risk and can you escape the room alive within the one hour? What are you waiting for? The clock is ticking and you have only 60 minutes to escape! Recommended for 2-6 players
A remote detachment of Edwards Air-force base, deep inside the Nevada Desert, USA! For many years the United States Government denied the very existence of ‘Area 51’ many theories exist as to the experiments carried out there, some believe the US State Department and the CIA have captured Alien life and imprisoned them at Area 51. Countless sightings of “Unexplained Flying Objects” (UFO’s) have been reported in the skies surrounding the base, perhaps there really is Alien Life kept a secret, deep inside the Nevada Desert. In July 2013, eight years after a ‘Freedom of Information request’ was filed in the US Supreme Court, the CIA was finally forced to acknowledge the existence of the base for the first time! The only admittance ever released by the US Government is that the base is “Classified Top Secret” due to the the testing there of “Experimental Weapons & Aircraft” Many say, everything above ground is a ‘front’ the genuine base is a mile underground!! The fact is only a small handful of trusted Government Agents really know the truth surrounding ‘AREA 51’ You are a group of friends invited to a College Reunion at a remote Resort in Nevada. You spent the night before gambling in Las Vegas, perhaps you stayed awake a little too long and slept a little too late but now you are making the 80 mile journey to the reunion and night is closing in! You have stumbled off course missing a turn, unknown to you, you are now heading away from the resort and towards ‘Area 51’!! 17 years ago on that very evening, the sky above you was alight with such brightness it appeared to be daylight. People living over 20 miles away reported bright yellow glows over the horizon with dark objects breaking through the light intermittently. The brightness lasted for hours, too bright even to look at directly and when the darkness returned and night fell about were you are now, all was not the same! The disappearance of Standford Gouldman, his wife Cynthea and small son Joshua was not noticed until the following morning. His house lay deserted, the front door open, his car engine was running and the car doors ajar. It appeared they had simply been lifted out of their world in a second and no trace of them could be found! Your car is getting low on fuel, you take turn after turn in search of a Gas Station, seeing a faint light ahead you cross through an old wire fence where once there had been a gate, you follow the light. A sign on the fence reads “Location 65 Alpha 17 Gamma Beta” A building appears ahead of you just as the car splutters to a standstill finally out of fuel. You hope there is someone in the building or at least a phone so you can call for help. You approach the door and find it slightly open, you push and it opens further, a single light bulb swings gently in the breeze, you enter the room!! Suddenly the door slams shut behind you. Frantically your friends try and open it but it is locked tight, looking about it appears there are no windows in the room, it is deserted and appears not to have been used for many years. You are trapped!! On a desk you find a journal, the last entry is dated 17 years ago on this day, it reads: “lunar calendar 76.04.05. Project Halle’ return co-ordinates – 65 Alpha 17 Gamma Beta in 6209 days. Your friend who majored in Mathematics at college tells you, that the entry is dated exactly 6209 days ago tonight! Whatever Project Halle’ is, it is returning to exactly where you are in exactly ONE HOUR from now!! You and your friends have stumbled in to a strange world. Something unknown is coming to this room in exactly 60 minutes. Have you taken a huge risk and can you escape the room alive within the one hour? What are you waiting for? The clock is ticking and you have only 60 minutes to stay alive!
Escapology is also the only Live Escape Gaming Company which has developed levels of difficulty for the same themes to suit younger ages.Escapology is suited for all age groups. Escapology is a fun-filled activity for family, friends, relatives, colleagues and even complete strangers to participate in an immersive gaming experience.
Escapology is a platinum standard in Live Escape Gaming industry and therefore the company spares no expense to ensure customer satisfaction and safety! All our games our developed by highly skilled developers who ensure that the participants/players not only experience the thrill and adventure of the game but they do so in a very safe and good environment.
Escapology encourages players to think out of the box and enchance their problem solving skills. All games at escapology are not only built to entertain but to enhance skills such as team work, team building, team spirit, being a team player due to which it is catching popularity not only amongst young adults but also with corporates as it has proved to be a refreshing way to encourage team work amongst colleagues.
Escapology has also grown immensely popular amongst families with teenage children. It has given a common platform for parents and children to interact and work together without any outside interference or influence for the time they spend not only playing but bonding with their teenage children. Many parents have recommended Escapology to friends due to the interaction and positive time they got to spend with their kids in a constructive and learning environment.
Escapology has also become a destination for teenage Birthday Parties and parents have given us their stamp of approval as we not only are an entertaining zone but also a place where kids learnt to think out of the box solutions and grow their personalities by bonding and learning to be both a team leader and a team member during the course of their game.
Escapology has also gained popularity with the Savy Ladies who now have more to do then simply lunch or have coffee when they decide to spend time with their friends. Escapology has held many kitty parties and Ladies Day Outs since its opening and continues to grow in popularity with everyone irrespective of age or gender!
All in all one can sum-up Escapology to be a complete family entertainment and a Hit like a Karan Johar/Yash Raj movies, Entertainment for ages 8-80!!! If you have not yet experienced the thrill, dont wait call now to book your adventure!!!